Video Game Design Career Test

Think about the last game you couldn’t put down. Something kept you hooked; maybe it was figuring out the perfect strategy, exploring every corner of a map, getting invested in characters and their choices, or just chasing that next reward. Every one of those feelings was designed by someone. Game design is not just one job. It is dozens of different paths, from building the rules that make a game fun, to designing worlds players want to explore, to writing stories that change based on what you do, to building the rewards and events that keep a community coming back.

Some paths are about creativity, some are about solving problems, some are about understanding people, and most days involve a mix of all three. Find out which side of game design matches the way you think and play in 5 minutes or less.

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Disclaimer: Before you start the test, please consider the following: the test results are provided to you for the purpose of discovering your interests, your likes and dislikes and contemplating on what you may want to do in the future. Our tests are not psychological tests, nor do they indicate that you excel in a certain field of interest. Our tests do not amount to professional career advice. Our terms of use contain a disclaimer.

1
Set the value of items and currencies in a game.
2
Recommend game changes based on player behavior.
3
Plan story branches with different outcomes.
4
Trace how characters change across a game's story.
5
Write dialogue for game characters.
6
Craft stories shaped by player choices.
7
Watch how players move through a game in real time.
8
Refine combat systems to make play smooth.
9
Design games that teach real-world skills.
10
Create ranking systems for online matches.
11
Design reward systems that guide player progress.
12
Track how players engage during live game events.
13
Collaborate with subject experts on game content.
14
Run sessions where players share their reactions.
15
Design systems that pair players of similar skill.
16
Shape game modes where players compete.
17
Pinpoint the moments where players feel stuck or lost.
18
Shape the flow of a level to control player pacing.
19
Map out how players earn and spend game resources.
20
Plan seasonal events for active game communities.
21
Measure learning through game activities.
22
Develop rules that shape how players use abilities.
23
Align teams to deliver game updates on schedule.
24
Analyze in-game reward data to improve progression.
25
Tune the rules of team play for fairness and fun.
26
Work with artists to shape the look of game worlds.
27
Plan the timing of new content drops for players.
28
Design spaces that reward players for exploring.
29
Translate lessons into game-based challenges.
30
Adjust game mechanics based on playtesting feedback.
31
Map out levels so players know where to go next.
32
Set the limits of each ability in a game.
Please answer all highlighted questions.
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